Player Profile: Metaphors
Metaphors is a seasoned World of Warcraft player recognized for his consistency as a Restoration Shaman. He first began competing in Cataclysm and saw decent success, but throughout the years Metaphors’ tournament experiences have been erratic and solid partners have, for the most part, eluded him. This is in part due to the hotheaded reputation he acquired from working with past teammates and his, sometimes brutally, honest personality. Despite this, Metaphors has competed in as many tournaments for which a team was made available to him. With the start of the AWC spring season, this determination has finally bore fruit for the Restoration Shaman main.
This year, Metaphors formed Storm with Maldiva and Nessper, two teammates provable adept in their individual roles (Warlock and Rogue, respectively), and they’ve recently added Sheepgod (Mage) to round out their roster. The original three man team finished the first spring AWC Cup in third place, far exceeding what many would have expected from such an untested team, especially considering all the squads they overcame had full teams of four. Unfortunately for Storm, their Cup 2 was not as fruitful as they were eliminated via losses to Super Frogs (Snutz, Chanimal, Wealthyman, Kubzy) and The Rejects (Jahmilli, Sethcurry, Roastyz, Rubcub) before the top eight. Looking to put their best foot forward this current Cup, they’ve added a fourth to their lineup and have already qualified to a guaranteed top six finish in the upper bracket after defeating Never Lucky (Kolo, Zach, Packratts, Vellido).
I’ve reached out to Metaphors to talk with him about the ongoing Cup 3, his recent team developments, and his general experience within the World of Warcraft PvP scene.
Your team began this season with a three man lineup, was there a particular reason there wasn’t a fourth teammate selected, and how satisfied are you with your new pick up of Sheepgod?
We had a 4 man roster with Phan the Shadow Priest. His account was not in good standing and therefore disqualified from tournaments. We are still trying to figure out how to use Sheepgod to the maximum potential.
The ability “Neurotoxin” was not working as intended during Cup 1 and this caused quite a bit of controversy for the advantage it gave teams with assassination rogues. The spell was not officially outlawed by Blizzard, but it was quite clearly a bug. Your team participated in the use of this ability, and while you certainly were within your rights to do so, your team caught a fair amount of backlash for it. Looking back, what are your thoughts on this situation from a player point of view?
We fought teams that used it against us, including the team that won the cup. Doesn’t make sense logically not to use it. Also players were confusing the correct usage of the talent versus the actual bug due to lack of game knowledge- which is why it got nerfed into the ground. We aren’t crowd favorite players, so we’re going to receive the most hate. Nobody cared when popular players used innervate bug and earth elemental traits to win Blizzcon. It’s super political.
Restoration Druid has been a class that you’ve played for awhile now, but being a main Restoration Shaman, you’re still comparatively less experienced than some of the main druids. Picking up a new class in order to find progress can be a difficult task, how do you think you’re handling this transition?
Often I get sad about the fact that I’ve been playing for so long, people who started late Cataclysm or MoP (Mists of Pandaria) don’t even realize the history. Resto Druid was actually my first healer, I played it to gladiator range in season 3 and 4... which is comparatively rank 1 range now. Resto Druid has now been an alt class I’ve played since MoP and I got to play it a lot in legion, and played it in a couple tournaments as well. As far as the main druid thing goes- I’ve been practicing druid so much BEFORE the meta change- I feel like the only two NA druids better than me right now are Kubzy and Gorecki. The rest of us all have weaknesses in different areas, and none of us are insanely better at a specific part of druid to qualify as third best druid in NA.
Mana was recently nerfed across the board for all healing specializations. This heavily changed the play-style for nearly every team, what do you think personally about this change and how well do you think your team has adapted?
I think it directly hurt comps like ours who rely on late game effects and multiple chances at landing chaos bolts to secure victory. However I wouldn’t want it reverted-despite my main class Resto Shaman and Disc Priest being absolutely destroyed by the nerf. I hope they stop nerfing healers and make all healers powerful-while simultaneously using the mana nerf idea. It will be a fun meta if this happens.
Finishing third in Cup 1 was a great first showing for your lineup, but your Cup 2 no doubt fell below your team’s prospective goals. Cup 3 has looked to be a satisfactory bounce-back to form so far, in part due to the great fourth seed your team acquired from online ladder play, but the biggest challenges still lay ahead. This varied, early success causes some to write Storm off, how does your team handle being in these underdog situations?
I’m not sure I agree with that statement. If they truly believe they can run us over, they are sadly misinformed. There’s only two teams that can beat us with decisiveness. Everything else is a sweep for us, or a close match.
You’ve competed for years now, even competing in many of the Legion cups, often to just mediocre success. As one of the most persistent players in the WoW tournament scene, is there any advice you would give to struggling or upcoming AWC competitors?
The mediocre success was my own demise. My anger caused me to lose two Blizzcon qualifying teams. I think it’s important to have teammates who have the same vision and goals as you. Otherwise it will fail. It will also fail if you don’t support your team with proper attitude and positivity. I’ve learned a lot about what it takes to be a leader and I’ve been doing well not crumbling from stress and pressure, even though sometimes it still happens. I think it’s nuts how far I’ve come, which is partly why I’m having some success now. Whenever my team is freaking out in the game or getting too hungry for a kill I stabilize them with my court vision and communication. These are some of things I’ve learned along the way, and hopefully it can help someone trying to rise and grind.
Streaming your game-play is something you’ve participated in for a long time now. Do you think streaming has affected your personal growth as a player? Has it been a benefit or cost to the team that both you and Maldiva are streamers?
I started streaming WoW (xfire days) when it was about showing people high level game-play not just a drama entertainment style we got going on today. I don’t think it has impacted my growth, as I was already one of the best players in the game before I started streaming. I’m not really about the benefit or cost question. I think it’s too early to decide.