• Envious

AWC Highlight: The Move vs 4Fun

This Saturday marked a historic moment in the 2019 AWC spring season. Yes indeed, a Mistweaver and a Restoration Shaman entered the arena at the same time during this weekend’s broadcasted matches. Restoration Druids beware; the game is apparently a lot more exciting to watch without you.

The Move (Pikaboo, Wizk, Absterge, Jellybeanz) and 4Fun (Woopy, Rositajones, Omnivore, Cheerios) have both performed decently in the spring cups up to now, but their recent meeting in the lower bracket of Cup 3 was very far from just decent. 4Fun is a team built on a variety of cleave compositions, mix and matching Demon Hunter, Warrior, and Death Knight in an often deadly fashion; they’ve been a thorn in the side of several top contenders this season, and this week was no different. The Move, on the other hand, spent this weekend as they have the past two weekends: fighting against the meta with their patented Rogue/Shadow Priest/Rshaman.

Let’s dive into each game individually to see why this was a great series to watch this weekend:

Game 1: RPS vs DK/DH/Rdruid

Knowing The Move would likely stick to their strengths in this series, the blind pick was most likely in the hands of 4Fun, and sure enough, The Move began the series selecting RPS. 4Fun wisely looked to capitalize on this advantage with a counter-composition, Death Knight/Demon Hunter/Restoration Druid. However, being that Woopy is more known for his Mistweaver play, this first game was a great example of the contrast between main and alt setups.

The first few minutes seemed dominant for 4Fun, as they slowly worked on Absterge’s mana bar and were seemingly impervious to the rot damage from The Move’s RPS. In spite of this, The Move held on until dampening and the tides turned toward the more experienced team. Great defensive play by Wizk, for example utilizing Shackle Undead to its full potential versus the Unholy Death Knight and supporting Pikaboo while Absterge attempted to drink, was key in allowing the team to edge ahead.

Wizk Lifeswaps Pikaboo after Absterge drinks to full

Game 2: RPS vs Monk TSG

The Move locked in RPS again for Game 2, and 4Fun moved to a comfort pick with a Mistweaver in response. Mistweavers are definitely finding their way back into the meta, The Pumpers in EU definitely proved that this weekend after securing their Cup 3 in part due to the same Mistweaver/Death Knight/Warrior composition seen here.

While the first game was close, this match was even more down to the wire. Something I can only describe as magical unlocks within The Move when they hit deep dampening and Absterge runs out of mana, few other teams can hold on to dear life like them. Despite this, the Relentless talent from Woopy and some well timed War Banners from Omnivore were instrumental in pushing 4Fun past The Move, putting the series to a 1-1 scoreline

Omnivore and Rositajones are peeled away by Pikaboo

Game 3: RPS vs DK/DH/Mistweaver

4Fun locks in their initial pick again, except this time with Woopy’s favored healer of Mistweaver instead of Restoration Druid. Whether or not they weren’t convinced by their TSG performance, or they were avoiding a counter pick, a general trend for this series was that 4Fun was seemingly experimenting. They played a different composition every game, leading me to assume that they were relying on Death Knight/Demon Hunter to beat RPS, and were caught off guard after Game 1.

The self-sustaining nature of the Death Knight and Demon Hunter make them extremely appealing into Shadow Priests, but I think this was somewhat a trap for 4Fun. Having no Mortal Strike to reduce healing meant Absterge and Wizk were under much less pressure than the previous match. Every member of The Move always feels so dangerous to leave alone, and midway through this match, 4Fun made the hard choice to focus the Assassination Rogue instead of the Shadow Priest to avoid its powerful self healing. Whether it’s Absterge free-casting Hex, Wizk abusing Mind Control, or Pikaboo having his choice of target swapping, it’s so difficult to make the right decision on who to shut down. This map, 4Fun were definitely punished as they left Wizk free-casting and, now fully enabled, he took over Game 3, resulting in a victory for the former Blizzcon Finalists.

Mind Controls like this helped snowball this game in The Move's favor

Game 4: RPS vs Warrior/Mage/Mistweaver

Game 4 confirmed it for me that 4Fun was searching for a reliable answer and were not confident enough in their TSG to win two maps in a row. Warrior/Mage is historically great into Shadow Priests, and 4Fun’s Mistweaver version has previously run over RPS in tournaments past. However, on this occasion, The Move were too in the zone; failure here after the disappointments of Cup 1 and 2 was unacceptable.

For the second game in a row, 4Fun targeted Pikaboo, but this time with the control a Fire Mage brings, Wizk was supposed to be less of a hurdle. I question the choice of not taking full advantage of Omnivore’s mortal strike and training the Shadow Priest, but I’ll default to 4Fun’s expertise and accept that the rogue did seem quite killable. Unfortunately, it wasn’t meant to be for 4Fun, and thanks to some exceptional Quaking Palms into Psychic Screams from Wizk, this series came to a close at 3-1 for The Move.

Rositajones falls at 23% Dampening with both healers out of mana

This was a hard fought series by both 4Fun and The Move. Both teams played off-meta compositions and it clearly played into the excitement generated by this lower bracket match. While it was just to secure a guaranteed top six placing, The Move especially brought their ‘A’ game, which is always enjoyable for a viewer to watch. Hopefully both teams continue to step their game up and maintain the high quality of competition so far displayed in the NA region. GGs =]